Bismol is a character defined by his isolation.
With this piece, my goal was to contrast the matte, heavy texture of his straitjacket with the unsettling, pale fragility of his skin.
I paid close attention to anatomical details (specifically the visible veins and the heavy, shadowed fatigue around his eyes), to sell his backstory.
Rendered with a focus on tactile realism and horror-leaning atmospheric lighting.
Open for commissions.
If you’re looking to develop your own characters, feel free to reach out via direct message.